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There's simply no denying it; "Appleseed Ex Machina" has some utterly
incredible animation with some of the best character designs I've seen
in the CGI field in years. The landscapes are extraordinary, the visuals
are absolutely dazzling, and much of the action is committed with a
tight editing brilliance that keeps the action in a constant rapid fire
pace. The "Appleseed" films always have the most dazzling computer
animation, even if you don't always receive the most enriching
experience.
If you recall our early review of the first “Appleseed” movie, you’ll
remember that we pretty much disliked everything it stood for. It was
overly complicated, cliché, tedious as all hell, and was pretty much
existent for its incredible animation with zero substance to provide its
audience. Okay, so John Woo allegedly produced this sequel, so what?
“Appleseed Ex Machina” is just the same movie as its predecessor, except
just boring with a little more to offer, which isn’t saying much when
you consider the first film’s goals. Cyborgs threaten to overtake
humanity, technology has reached such an advancement it will overcome
its owners, the robotic population are more like cults than machines,
and it’s the same old formulaic doldrums we’ve seen a thousand times.
Even with Woo as an attempted name credit, “Ex Machina” is just more of
the same stuff that we’ve seen a thousand times before with the same
mystical themes we endured in the first film.
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And just when you think the proceedings can’t get lazier,
“Ex Machina” feeds us an awfully predictable mini-mystery
that involves people suddenly becoming violent in behavior
and the rather obvious connection it has to a specific
electronic device that audiences will solve two minutes into
the introduction while our characters are still trying to
uncover it. “Ex Machina” has a very bland attitude about
itself unwilling to expose us to anything original or
innovative. |
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Instead, like its predecessor, it’s still just an incredible light show
with almost zero substance to take away from it. How many times can we
see robots trying to become more than their masters? How many times can
mysticism and technology go hand in hand? And what’s the point of
watching people flip unnecessarily while shooting when we’ve seen it
performed with much better skill in previous films? If the obvious link
to the electronic device sparking bouts of violence isn’t obvious
enough, we’re then introduced to a new character who is assigned as
Deunan’s new partner. He incidentally thinks, acts, and fights like
Briareous and attains the same mannerisms, which eventually leads us to
the eventual “surprise” twist that rarely manages to shock let alone
keep us guessing. “Ex Machina” is clearly not as bad as the first film,
but it’s nowhere near being a strong contender for a top notch anime
entry into the genre. As a sequel it only barely rises above the first
film’s quality and lack thereof, and that’s not good enough to warrant a
recommendation.
This sequel is
better than the first film in the franchise but with only a slightly
more interesting storyline. Either way, when you're done oohing and
aahing at the animation, it’s still as tedious, empty, and boring as the
first film with “mysteries” that are as painfully predictable as the
recycled concept.

- As Briareos is
hovering above the conference center, a flock of white doves fly
past him. White Doves are a signature of John Woo (the producer)
films.
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