DEADPOOL #1
Momar Van Der Camp

 

 

Published by Marvel Comics
Written by Daniel Way
Art by Paco Medina

Deadpool returns to the Marvel Universe during a Skrullmageddon. Does he have the chops to get the job done? Or is he just a fruitcake?

Commentary:
There is a lot about this book that I liked. There were some tidbits I didn’t, but we shall get to that as we continue along. First and foremost:
 

SOME SPOILERS BE HAD WITHIN THESE HAUNTS

Now that that is out of the way, this is what, the 15thDeadpool #1 we’ve gotten? There was the Circle Chase mini. Then Sins of the Past mini. Then the ongoing. Then Agent X. Then Cable/Deadpool. And now this one. So 6 revamps and first issues.

That’s a lot for a character that was created as a basic rip-off of Deathstroke from DC, mixed with Spider-man, and then finding a way to become more popular and a better character in my opinion than both Deathstroke and Spider-man. And Deathstroke is one of the few DC characters I like.

But to the issue at hand: Skrulls are invading the US and happen upon what could very well be a Atlanta Braves/San Diego Padres baseball game, and while scanning the crowd, realize that one is a distorted human in disguise. Deadpool is on the case and in disguise as something similar to the Capitol City Goofball. With two massive weapons tied to his back. And he waves at the oncoming Skrull invading ship.

Deadpool makes some grand gestures here. He locks himself into the stadium, just him and the Skrulls, and goes about a rampage. He nearly destroys the entire ship and all of its inhabitants, and ends up at the end of the issue offering his duties to the Skrull invaders.

It’s all very weird.

What I did like about this issue is Way’s portrayal of Wade Wilson. He’s insane. Crazy as a loon. He’s lost his mind and is hallucinating. He is seeing things that aren’t really there and talking to himself and talking to himself. It seems like there are three brains inside of his head. I can only hope this continues to get explored, as well as more breaking of the fourth wall.

What doesn’t work is Medina’s art work. And I love Paco’s art almost always. But having Deadpool set up in the Wolverine Origins arc as someone who is insane and is seeing things that aren’t there worked with Steve Dillon on art because he paired the comedic things that Deadpool was seeing with the more detailed artwork and realistic looking characters that Dillon is known for. There was actually a break in the art where you could tell the difference.

But Medina is a cartoony artist. So his art on both instances takes a second to figure out which is real and which is fake, like the instance when Deadpool imagines Skrull kids asking for his autograph. It could very well be happening, but you wouldn’t know it because the art doesn’t show you that it is.

All in all, a good start. Not the best way to start a Deadpool book, but seeing as I’ve read each and every iteration of Deadpool to date, I had to give it a chance. I’m glad that I did. Daniel Way and Paco Medina will be a good team to have on this book, but the speed bumps may in fact slow them down. Way needs to get a handle on who Wade is quickly and Medina should either be using a completely different style for the hallucinations or the regular stuff so that it’s easier to decipher.

Final words: Not as good as Deadpool 1, or Agent X 1, but off to a good start. When you’re following Joe Kelly, Mark Waid, Fabian Nicieza, and Gail Simone on writing and Ed McGuinness, Joe Madureira, Ian Churchill, and UDON/Mark Brooks/Patrick Zircher on art, you’ve really got to step up the game to show that there is a reason for this book to exist.
 

 

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