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FUNNY GAMES U.S.
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They’re doing it for their own pleasure, they’re doing it for the games, and they’re doing it for us to people we’re more than likely prone to dislike. In many instances, Pitt’s character breaks the fourth wall and verifies that they’re both very aware that we’re watching and haven’t bothered to turn away, and this gives them a thrill. So, he and his friend engage us rather than leave us as spectators. They want us to play, and they know we want to see how it ends. Haneke exercises ludicrous acts of self-deprecating behavior on the part of both his villains and his victims, leaving us to despise pretty much everyone in this unfolding of folly and farce. Our villains are just as self-assured and self-important as our victims, while they pretty much demonstrate every wrong move you can imagine as one being held hostage. They’re too comfortable, and the duo here wants to ensure that they never feel that way again, particularly when they demoralize and dehumanize all three of these people at every turn and display a torture that rarely involves bodily harm. All they have to do is play along, and after a bet is made, there’s the definite assurance that the bet Pitt’s character places to his captives, and to us, will be lost by the time the film is over. The breaking of the fourth wall is one of the most unorthodox devices Haneke enlists for his thriller, but then “Funny Games” aspires to be the pure antithesis of a thriller. While we root for the escape and salvation of these innocent bystanders, it’s made painfully clear time and time again that Haneke is on the side of our two maniacal villains. We want retribution, we want reparations, we want revenge, but Haneke refuses to submit to our pleas, because he’s the storyteller, and he’s the one playing the games. Magnefique.
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