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The
latest iteration of "Night of the Living Dead" is not a
remake, but a re-visioning, the same classic zombie film
from George A. Romero except seen through the eyes of
dozens of graphic artists, animators, and the like, all
of whom have come together to form a moving painting and
ode to George A. Romero and his lasting legacy of a
zombie epic involving a group of mismatched survivors in
a farmhouse one fateful night trapped wall to wall with
the walking dead anxious to feast on their flesh and
guts. Combing the talents of many people, Mike Schneider
is an artist and curator who speaks about this latest
project that brings a new dimension to Romero's film.
Hello, Mr. Schneider, thank you for your
time!
No Problem.
Where did the idea for "Night of the Living Dead:
Reanimated" stem from?
The concept of reanimation was posed by Winsor McCay
nearly a century back. He suggested that instead of
recreating something or stretching a work beyond it's
limits that it could be given new life through artistic
response. Basically, all viewers see things in a work
that even the creators might not have noticed or
intended. When they respond to it, they are responding
as much to their experience as the visual cues. Add in
the element of translation which comes from the artist
recreating what they see through their own style and
media and you have an approach which makes something
that is new and exciting while remaining respectful to
it's origins.
For those
unaware, what is the plot/concept behind
"Night of the Living Dead: Reanimated"?
One group rising up to consume
another... driven beings coming from all
directions in countless masses... grabbing
wildly and infecting what was to create more
of them. Cannibalism.. Appropriation..
Transformation. The plot of the movie is
Night of the Living Dead, but this same
description could be used for the production
itself. This is Night of the Living Dead
(1968) seen through a kaleidoscopic lens of
responsive artwork and animation. The story,
the audio, dialog and cast all remain the
same, only now they are shown as a
flickering collection of artwork and
animation created by artists and fans alike. |
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Could you fill us in on the production budget for the
film?
Zero. Night of the Living Dead: Reanimated was a
labor of love created by and for fans of the movie.
Everyone involved did so completely as volunteers and
the resulting work is shared without taking a profit.
The majority of the artists even leaned heavy on found
and recycled materials, freeware applications, and
non-traditional media. This project is video, not film,
so even in the printing/ assembly no celluloid was
harmed in the process. In fact, the lion's share of
screeners etc were sent via ISO to the screening
locations cutting out mail and tangibility whenever
possible.
How many
estimated artists were included in the making of the
film?
This is a tricky question. We
left the option open for artists to remain unaccredited
(since some are under contracts etc which would have
gotten in the way) and many artists who aren't featured
visually helped drive the production along by talking it
up, suggesting it to other artists, and even booking
screenings once it was completed. There are well over a
hundred names accredited in the artist section but
that's only a fraction of the artists who helped make
this project a reality.
How
long was "Reanimated" in development?
Pre-production lasted about 4 hours and we had
artists attached within days. By 2 months, we had a
website, press and art to show. 2 more months passes and
we had our first trailers and had releasers attached to
the project (under our terms). By the 1 year mark the
website was revamped and we were in post production.
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16 months
and we premiered the 'complete' first
version. 18 months and we were at the final
version. 2 years and we had all the
supplemental together. and by 27 months in
over 2 million people internationally had
seen the project and it was out on DVD. This
pace is thanks to completely to the horror
community and so many of us working together
to make it happen.
With the
popularity of Night of the Living Dead, did
you fear any potential backlash?
No... I was completely confident that
there would be backlash... no potential
about it. Still we are fans of the film and
the fact that so many of us were interested
in taking part gave me confidence that there
was an audience out there... us. I was
surprised that it's found an audience
outside of the people involved... even more
so that it happened so fast. It's different,
experimental, and full of art. Nobody was
surprised by the critics... but the
praise... now that's terrifying. |
I know
that sounds weird but as an experimental artist I'm used
to criticism and I have my arguments ready for debate...
but nobody prepared me for the thank you's. The moms
telling us stories of how their husbands and kids
started spending their weekends together doing
claymation, puppet theater, and backyard horror
(entering though the simpler processes) after being
marveled at the sheer number of possibilities. The
teacher talking about how they've used works from the
project side by side with the original film almost like
a Rosetta Stone to teach their students how to decode
styles. Not to mention the fans who feel that we've done
something for them and given them a new experience with
something they love. People will hate it... but people
are full of hate so that's to be expected. The fact that
it broke through and inspired people is something I
wasn't expecting... at least not so fast. |