POGROM #2
Felix Vasquez Jr.

 

I'm giving "Pogrom" a surefire chance to wow me, or at least keep my attention, and so far it's almost getting there. The writing is tediously paced, the narrative is self-indulgent, the narration is painfully on-the-nose, and the hero Pogrom just seems like a take on Spawn. The second issue relies much more on Pogrom learning about himself than setting down on his mission to destroy the clandestine government that is inadvertently giving aide to the seven sins prepared to take over the world. Tomao is so dead set on exploring his character that he leaves little room for progression, and in thirty-four pages, there are only hints of what the possible plot holds for us while the rest is just more of Pogrom talking to himself and learning what he's capable of. I haven't seen this much introspection in a comic in years, and an origin has never taken this long to resolve itself before.
 

Not even Superman took this long to figure out his powers and that he was an alien. Pogrom relishes on his abilities, Pogrom thinks back to a time where his past body ravaged a little girl, and Pogrom uses the walking dead to his liking to bring down a base in a closed off area of the world. Little else happens beyond the typical symbolism of government corruoption, conspiracies left unsolved, and the possibility that this flesh eating plague that ravaged the world is either the machination of the seven sins or the government seeking control. Or both. Tomao leaves a lot of room to speculate, but at the cost of leaving the narrative to feel utterly sluggish. Nothing happens here. Nothing of true relevance or distinction, and while I'm not always someone to influence fast paced stories, it's exhausting when Tomao can do nothing in the general area of thirty four pages in the second issue. Pogrom is so far one of the most uninteresting characters of the book with a self-aware attitude that leaves him with a notion of superiority in spite of still being obliviious to the extent of his god-like powers, while the menaces that take the form of the seven sins are also one-dimensional villains with very little method to their madness, and minimal extrapolation on their purpose. What are they there for, again? To stop Pogrom? To... kill? It's a shame to see such interesting character designs be wasted on little forward motion. Josh Medors art is rather grim and wonderfully gothic, which helps "Pogrom" remain an easy read, but at this rate, I see nothing truly defining happening to anyone. I want depth, I want some sense of direction, and damn it, I want something to keep me reading through the mini-series!
 

 

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