SPOOKS: OMEGA TEAM #1
Felix Vasquez Jr.

 

"The ultraviolet reveals the Ultraviolence." Oh for the love of all that is in good taste, what is this? Hey, at least "Spooks" seems to be finally finding a direction, but it's still one based around Michael Bay type action, and Bruckheimer dialogue that left me rolling my eyes more than actually reading with interest. Hama and Salvatore seem to want to build their series based around separate adventures instead of building an arc, and while sometimes it looks as if they're setting up villains for future missions, I've lost hope that they're even thinking that far ahead. While the art is utterly fantastic, there's simply nothing here, no substance, no considerable entertaining action, and every bit of monster madness feels utterly contrived. In issue 1, the gang has to go in to an ancient Tomb where a deity named Lilith sleeps. A squad was left there months before after an attack by mummies and now they're attempting to discover what trapped them there and why. There isn't a lot of forward motion with "Spooks: Omega Team #1" and it shows as its more concerned often with characters spewing military colloquialisms and shooting shit up than ever actually letting us get to know these characters. These attempts at keeping us at a distance are further emphasized by the profiles in between pages. This is a subtle admission that without these profiles before and during the issue, you really wouldn't know who was whom.
 

Who is Lilith? What is she up to? What's the deal with the owls? Will we see her again? Is this leading somewhere? Why did the soldiers become stone? What caused them to stay an entity of good? Did they die in the end? I want to love "Spooks" but I really don't. It's pretty damn terrible. It's going to make a great movie though. Not for me, I mean the people who love shoot em ups with no brains.
 

 

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