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"The
ultraviolet reveals the Ultraviolence." Oh for the
love of all that is in good taste, what is this?
Hey, at least "Spooks" seems to be finally finding a
direction, but it's still one based around Michael
Bay type action, and Bruckheimer dialogue that left
me rolling my eyes more than actually reading with
interest. Hama and Salvatore seem to want to build
their series based around separate adventures
instead of building an arc, and while sometimes it
looks as if they're setting up villains for future
missions, I've lost hope that they're even thinking
that far ahead. While the art is utterly fantastic,
there's simply nothing here, no substance, no
considerable entertaining action, and every bit of
monster madness feels utterly contrived. In issue 1,
the gang has to go in to an ancient Tomb where a
deity named Lilith sleeps. A squad was left there
months before after an attack by mummies and now
they're attempting to discover what trapped them
there and why. There isn't a lot of forward motion
with "Spooks: Omega Team #1" and it shows as its
more concerned often with characters spewing
military colloquialisms and shooting shit up than
ever actually letting us get to know these
characters. These attempts at keeping us at a
distance are further emphasized by the profiles in
between pages. This is a subtle admission that
without these profiles before and during the issue,
you really wouldn't know who was whom.
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