WORLDS OF DUNGEONS & DRAGONS
Felix Vasquez Jr.

 

“Worlds of Dungeons and Dragons # 1” is an awfully ambitious and epic debut issue of the new series that chronicles the wars and battles of the people in the world of D&D and their efforts to survive where Orc and Goblins reign. The first story features Drizzt the Drow Elf who has stumbled on to a suspicious sight in the snow in the way of footprints. Along with his trusty Panther by his side, he has decided to find the captive humans being held prisoner by Orcs and Goblins and accidentally runs across a mob of hunters also on their track. With an uneasy alliance and racial tensions of a sorts, Drizzt takes it upon himself to lead the men to the tribe of monsters in hopes of rescuing the humans. But tensions thicken when the possibility of the group invading Pengallen a local village.
 

The story is heavy in some classic Western themes of uneasy allies, and common bonds formed by valiant missions to help those in need, and Drizzt is an awfully appealing main hero who has plenty in store for him. The art and splashes of action and blood shed are incredible and make for some fine reading for hardcore fans of the franchise, and for casual fans of the fantasy genre. At 48 Pages, “World of Dungeons and Dragons” has a plenty of wonderful story, paired with excellent comic book art that ensures a smorgasbord for comic and fantasy geeks everywhere. Story number #2 spotlights the return of character Caramon Majere’s return to the Palanthas Tower of sorcery with his family. It’s a tonal shift but one that adds to the interactive and multi-dimensional world fans are so privy to, and frankly it’s an interesting turn of the tide. Caramon is faced with the corruption of his twin brother who allegedly died in combat, but now has to prove it to the council of sorcerers, all the while preparing a life changing test for his son. The second story is much more downplayed this time around with much less action and a heavy reliance on mystery and suspense. The whereabouts of Caramon’s brother, as well as the ensuing surprise cliffhanger show a real grasp on narrative, and it’s a verbose thick epic that I found a lot of fun, even if the lingo left me with my head spinning.
 

 

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