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The
story is heavy in some classic Western themes of
uneasy allies, and common bonds formed by
valiant missions to help those in need, and
Drizzt is an awfully appealing main hero who has
plenty in store for him. The art and splashes of
action and blood shed are incredible and make
for some fine reading for hardcore fans of the
franchise, and for casual fans of the fantasy
genre. At 48 Pages, “World of Dungeons and
Dragons” has a plenty of wonderful story, paired
with excellent comic book art that ensures a
smorgasbord for comic and fantasy geeks
everywhere. Story number #2 spotlights the
return of character Caramon Majere’s return to
the Palanthas Tower of sorcery with his family.
It’s a tonal shift but one that adds to the
interactive and multi-dimensional world fans are
so privy to, and frankly it’s an interesting
turn of the tide. Caramon is faced with the
corruption of his twin brother who allegedly
died in combat, but now has to prove it to the
council of sorcerers, all the while preparing a
life changing test for his son. The second story
is much more downplayed this time around with
much less action and a heavy reliance on mystery
and suspense. The whereabouts of Caramon’s
brother, as well as the ensuing surprise
cliffhanger show a real grasp on narrative, and
it’s a verbose thick epic that I found a lot of
fun, even if the lingo left me with my head
spinning.
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