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"Kiss reality goodbye."
Boy I love "Arcade." I just want to hug it tightly until it pops. It's
such a bad movie that it's actually damn good when you overcome the
absurdity. Maybe it's because a plump Ralphie Parker plays a strong
supporting role. Maybe it's because Seth Green co-stars with a grungy
nineties doo. Maybe it's because the movie is just a rip-off of "Tron"
and "Lawnmower Man"; either way it's quite ridiculous, but for whatever
reason Albert Pyun's Full Moon Entertainment science fiction horror film
is one of the finest pieces of schlock I've ever seen. In the nineties
we knew very little about the internet and video games, but surely
enough as both worlds were being developed, many filmmakers knew the
mediums could be combined. These days we just have another form of
playing a video game, but back then it possessed a magical potential
that could create new worlds, bring in monsters, and even possess us.
The internet and video games combined? It's witchcraft I tell you! Back
in 1993, my dad would pretty much rent whatever he could get his hands
on, and incidentally enough most of the videos he'd rent from a local
store were Full Moon movies.
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This one in particular was a
blast, even though it was technically deemed rated R.
Written by David S. Goyer himself, "Arcade" begins with
Alex, a pretty young girl who is still haunted by the
suicide of her mother. To escape the nightmares and vivid
visions of her dead mom, she hides at Donny's with her gang
of clichés, it's a local arcade where the newest game from
Vertigo Tronics (Tron) called (ahem) "Arcade" has arrived
for all to play in sheer awe. And a skosh of terror. I'm
still not sure why such a revolutionary game premiere isn't
being held at some world summit instead of just through ads
in flyers in an arcade most people likely never visit. |
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While Arcade the
machine is a virtual villain, he's essentially a CGI Krueger whose
own weapon is using his players worst fears and nightmares against
them to create whatever world it wants. Of course once the players
enter his realm, they never leave the game alive. The movie becomes
goofy once the owner of Arcade gives the teens home versions of the
game where Arcade is able to taunt the teens through televisions
without either of them really drawing attention to its sudden
sentience. Arcade even becomes a snarling taunting drama queen
giggling at his players, and even egging character Alex on to call
her friends and look for her missing boyfriend. I don't care how
virtual a game is, I'd be prone to tossing it in the trash at this
juncture. The mere implication that this is basically a virtual
"Nightmare on Elm Street" permeates throughout the film as
characters are knocked off, and Alex has to go in to the world to
confront Arcade and her worst fears. Director Pyun takes great pains
in attempting to convince us this is a CGI "Nightmare" (it even
squeezes in a cute kid for no reason) and while it fails in that
regard, it works as a goofy and senseless bit of nineties
technological fear mongering that has a much more creative premise
than the film's budget allows. And with such a ridiculous final
scene, you just have to enjoy what nonsense this serves up.
Director Pyun and writer
Goyer's 1993 science fiction horror film is still one of my favorite B
movies from the decade of Straight to Video escapism; filled with strong
performances by Billingsley and War, and a clever premise, "Arcade"
sadly tries to convince us it's a warning about the dangers of
technology, when in reality it desperately reaches for "Lawnmower Man"
popularity, and "Nightmare on Elm Street" terror to no avail.
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