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Director Mike Conway is
a small budget director with a big budget sensibility. Conway is a man
working outside the realm of his resources who conducts films that are
better suited for more hefty budgets and bigger studios, and while his
films may not be much in the realm of special effects, you can not deny
Conway knows how to tell a damn good story. If you can keep an open
mind, "Exile" is a science fiction thriller much in the tradition of
"Enemy Mine" that managed to completely throw me for a loop creatively.
Director Conway seemingly goes in one path in his story, and then veers
in a whole new direction that audiences will never see coming, and
"Exile" has a sky high ambition with its script and top notch cast that
deserves some recognition.
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Conway is
able to achieve so much on very little, and tells the story
of a cargo ship from a planet that is taken hostage by a
rival planet with little resources that hijacks their
transport. When pilot Jason decides to throw the thieves off
course, the ship crash lands on a barren moon deemed a no
fly zone, and the chaos begins. Now marooned with his fellow
shipmates, he is faced with impossible odds including a new
atmosphere, monstrous predators picking his surviving
teammates off one by one, and he's suffering a head injury
that has rendered him blind. |
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After surviving a
skirmish, Jason meets Reyna, a gorgeous android who forms an
unlikely bond with Jason and over the course of their exile on this
barren planet, must learn to co-exist, cope with the elements, and
survive to see a rescue. But all is not as it seems once Reyna
begins to teach Jason how to survive, and this is where Conway is
able to completely surprise his audience. "Exile" is a much more
intelligent combat based genre offering that takes its time telling
a well paced story. And within this time frame of a decent eighty
minutes, Conway manages to competently extrapolate on characters and
back story, while delivering the final blow that is brilliantly
unfolded for the audience. "Exile" attempts to be much more than an
indie science fiction actioner, it aims for deep believable
characters and logical motivations with a twist that focuses on the
hidden menaces that can appear from the shadows.
One of the more
puzzling aspects is Reyna's ultimate motivation. There's never too
much explanation for what she was trying to accomplish. Was she just
functioning so well she was aggressive? Did she form an honest love
for Jason, or was she merely keeping him as a possession to keep
herself preserved and alive for as long as she could? Did she ever
really form admiration and love for him? And did she kill her
original owner? Did she also dominate him for self-preservation? Why
if it was stated that he willingly kept her alive through his
presence? Beyond that while the CGI is admirable implemented for the
purposes of compelling audiences, it's a distracting device in the
story and stands out considerably from the overall story. I never
understood why the entire rivalry between planets had to be so
absolutely emphasized when much more ambiguity would have worked for
the story's impact.
While no actual
masterpiece, "Exile" is a thrilling and entertaining science fiction
actioner with a creative premise, and top notch writing that sets the
stage for believable characters and sharp performances with a twist that
even the most jaded audiences will be surprised to see revealed.
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