To his credit, Neil Labute kept the original ending from the original 1975 masterpiece, and that’s something to look forward to. Why should you watch it if the film basically follows the original almost down to the tee? Well, there’s no reason. Morbid curiosity, watching Nicolas Cage continue his monotone dialoguing, or the whimsical scenery, you’ll find a reason. But what’s lost is the dark humor the original maintained, and that’s a shame. Now our detective is no longer a god-fearing bible thumping intruder who stomps around wielding his cross, he’s now just a moody, sad intruder who insinuates himself into this man hating village of women.
Tag Archives: Supernatural
Pulse (2006)
This is my review, I’m writing it right now, on my computer, on my black keyboard, currently I’m very sleepy, and I’m hoping to catch some sleep after I’ve finished my work, I’m writing this review of “Pulse”, a movie, that came out in theaters. Tedious? Yes. But that’s what sitting through “Pulse” was like, a remake that feels it needs to hold our hand and explain every little plot aspect to us every minute of its entire fucking run time. Tedious, no? Well, if you haven’t heard, we’re too stupid to understand a story, so Dimension has to guide us through every single character and sub-plot just because we can’t catch up.
The Wanderer (2006)
We here are all basically a site for film, but our love for horror films is so evident and vocal, that we’re mostly sent horror films to review from directors—we didn’t plan it, but we’re happy for that fact. And nine times out of ten, the directors that send us their horror films are immensely talented. The talent behind “The Wanderer” is evident by the opening scenes of a young girl walking along the road, with the grainy direction never breaking from her.
Interview with "In Memorium" Director Amanda Gusack
Many filmmakers send Cinema Crazed horror films, and working at Film Threat, I get to review many independent horror films that are either mediocre, or pure garbage, but most recently we were given the chance to view “In Memorium”, and we were optimistic that there are still directors out there who know how to get it right. “In Memorium” (Review) is one of the newest productions from director Amanda Gusack, an artist who seeks to grab audiences through story and psychological terror.
Gusask’s film is utterly simplistic, but so terrifying by relying on shadows and darkness to do the tricks that computers can not accomplish, “In Memorium” is a testament to how horror can still be accomplished without any computers of gimmicks, and we asked Ms. Gusack for an interview to shed some insight on her project, her history in and love for horror, and how a low budget resulted in one hell of a horror film.
If “In Memorium” (Trailer) is any indicator, Ms. Gusack has much more scares to share for us, and we’ll be waiting on edge for it. Warning though, there are some spoilers to the film’s surprise twist, so be cautious:
Horrors of War (2006)
Directors Peter John Ross and John Whitney have a grasp on what horror is, and that’s a plus when you’re watching “Horrors of War”, a pretty intense piece of independent horror that will surely get your goat. If the bad-ass cover doesn’t sell you, I don’t know what will. The directors begin “Horrors of War” very much like “Saving Private Ryan” with a massive shoot-out between the Americans and Nazi soldiers, and then suddenly the American troop is attacked by a near invincible zombie. At that moment I found that “Horrors of War” wasn’t simply any horror film, and that’s why it won me over.
Soul Searcher (2005)
I am the grim reaper, I walk softly, carry a big scythe, and kick demonic ass from here to Narnia. And now you know the concept of “Soul Searcher”. I enjoyed this flick from the very beginning where our hero is driving a truck overnight and accidentally interrupts the grim reaper kicking a demons ass all over the street. The grim reaper is falling ill and needs a new apprentice to help him in stopping the forces of evil from opening the realm of Hades and letting in a horde of uglies, and the guy named Joe happens to be the man he’s looking for–and he’s taking no prisoners.
Silent Hill (2006)
Christophe Gans’ depiction of the “Silent Hill” video game is really above dreck like “Doom” and “Resident Evil”. It’s a very popular series of games that are basically just a woman looking for her daughter in the ghost infested abandoned town, as she battles demons and tries to decrypt a mystery. Instead of adhering to the game and letting its formulas trap it down, it instead attempts to break out. It sticks true to the source material and also delves deep into focusing on an actual story and deep characterization in spite of its failings. Though there’s yet to be an actual video game adaptation that’s been fantastic, “Silent Hill” works because it dares to challenge its conventions of the video game world.
