Day & Night (2010)

One of the elements of animation that Pixar has always excelled at that will garner them a bonafide place in history books and text books about storytelling and animation (whether you’re sick of seeing them on TV and awards shows or not) is the fact that the animators and writers in the studio are able to understand that animation is just as much a narrative experience as it is about sight and sound. As well you can also surround an animated film around sight and sound and little dialogue without overloading us with explosions and colors.

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TRON (1982)

tron-poster“Tron,” even decades after it release is still an incredible and astonishing movie. It is one that pre-dates computer generated science fiction blockbusters like “Avatar” and is somewhat of a precursor to “The Matrix.” Comprised mainly of special effects, animation, and newborn CGI technology, also celebrating the entertainment of the video game world that later became a cult all on its own. “Tron” has been an admirably influential science fiction epic, in spite of its poor box office grosses, spawning many knock offs like “Arcade” and “Spy Kids 3D,” also managing to outlive most special effects motivated films from the eighties.

That’s because “Tron” has a real heart to it, which is astounding considering it’s primarily set in the confines of the video game world where intelligence and emotions are artificial. “Tron” was just too ahead of its time, and oddly prophetic. It is a futuristic science fiction epic now just being appreciated as a potential property for an epic narrative and a breeding ground for new characters and stories. “Tron” is one of the first movies to appreciate the magic of the video game mixing the blossoming craze of computers and turning it in to a world, where programs are taken prisoner and turned in to gladiators fighting against pre-programmed menaces from the Master Computer.

The villainous Master Computer is a gradually growing artificial intelligence planning to dominate the world‘s computer systems while sapping the memory of many rival programs and users. Kevin Flynn, as played by Jeff Bridges, is a hotshot cocky computer programmer and hacker who takes to breaking in to the computer systems of his ex-company ENCOM. ENCOM is a corporation that abandoned him after inventing a revolutionary computer program leaving him penniless and running an arcade. After Flynn convinces his friends Lora and Alan to break in to ENCOM to corrupt the Master Computer, now running its user Dillinger blackmailing him and manipulating him, Flynn is zapped in to the mainframe.

Now he, as a user and player, is forced to play the MCP’s series of games along with the other individual programs struggling to survive in this new world. All of whom are at the clutches of this intelligent supreme being. Bridges is fantastic as gamer Flynn, a loud mouthed slick nerd and gamer who takes to this world with ease and skill. He engages in (still) harrowing action scenes involving light cycles, and memory disk combat all the while becoming a hero among the programs who turn to him for help against the MCP when they discover he’s much more than a program in this world.

Flynn, after quickly learning the intricacies of the vehicles and machines of the world, meets Tron and Yori (program representations of Alan and Lora) where he helps them bring down the MCP and free the programs from its clutches. With the use of rotoscoping, animation, and computer effects, “Tron” is still a wildly visual and imaginative science fiction adventure with a great sense of excitement. It conceives this amazing innovative technological world with a bold vision that warrants exploring. And while “Tron” is primarily a Disney film, the narrative is much more complex beyond action and romance. It’s often present with themes of religion and the dangers of artificial intelligence.

As well it draws the classic tropes of the genre with a new hero dominating a foreign land, and being the one key to helping mankind as well as this world before him. Lisberger directs a masterful and bold vision with vast possibilities and it’s a unique action film that deserves its cult audience.

Return to Halloweentown (2006)

halloweentownI’m not sure why, but Kimberly J. Brown is nowhere to be found in this final film of the “Halloweentown” series. I read an interview online from Kimberly J. Brown that explains she never got a call to come back to the movies, even though she was more than willing. I peg it to the fact that Sara Paxton was then blossoming to be tailored for Disney Channel stardom, thus they kicked out the very adorable and quite talented Brown in exchange for the more streamlined and younger Sara Paxton. The difference is immensely noticeable as the character seems completely different from the original Marnie. Paxton is a good actress, but she’s not as charming or soft spoken as Brown was, thus there’s an element missing from this final film. Also, Debbie Reynolds is nowhere to be found, another sad fact considering she was a key element to the formation of Marnie. She was her Obi-Wan. Without her, Marnie is just another heroine.

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Halloweentown II: Kalabar's Revenge (2001)

While 1998’s “Halloweentown” was a very cute and entertaining little Halloween movie, the sequel “Kalabar’s Revenge” is much darker and slightly more adult in tone and atmosphere this time around. What’s interesting is you can sense the seeds for “The Witches of Waverly Place” within this sequel, and it’s not a far off prospect that what with Kimberly J. Brown getting older with each movie, Disney wanted to pass the wand over with a new franchise about magic and wizards.

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Halloweentown (1998)

Sure, this is a Halloween oriented film that isn’t scary, or creepy, or violent, or even remotely menacing and sure it’s a premise we’ve seen trotted out in “Sabrina The Teenage Witch,” “Twitches,” and “Buffy,” but deep down it’s a true Halloween movie and one you can watch be you a child or an adult looking for a good time, and I manage to come back to it every year because it’s such a fun time to be had for all.

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The Theology of "Toy Story 3"

We must warn you that there are immense spoilers and plot twists to “Toy Story 3” revealed in the following essay, so please display caution and read at your leisure.

Ultimately the “Toy Story” series comes full circle when we learn it’s all one big metaphor for the power of love, the sadness of growing up, and god. Many will dispute this fact, they’ll claim others are looking far too deep in to what is just a kids adventure film, but since when has a movie by Pixar ever been just about adventures and laughs? “Up” was about the sanctity of life and love, “Wall-E” about mass consumerism destroying the world and how love can save humanity, et al.

“Toy Story 3” is very much a take on religion in the end as while the first installment explored the blooming maturity of Woody’s master and the threat of being replace, and “Toy Story 2” focusing on the lessening importance of mementos, “Toy Story 3” dares to delve in to the after life of toys and dabbles with the concepts of these characters beliefs and their faith that could lead them down an interesting path in an after life that’s alluded toward but never revealed for us after the credits have rolled in front of our eyes. When the question of an after life and the potential death for the toys arises we’re immediately drawn in to a discussion about their fates that could have potentially varying degrees of experiences.

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Toy Story 3 (2010)

NSIzU What many are assuming is the final installment in the “Toy Story” franchise (until Disney assigns these characters to a new child protagonist) is an otherwise classy and entertaining finisher to what has been a three part exploration in to childhood and the doldrums of growing up and getting rid of the past. While the child audience has taken great joy in the adventures of Buzz Lightyear and Woody for the last ten years, like every other Pixar production it’s about much more than what’s on the surface. “Toy Story 3” much like its predecessors is about recalling a more innocent time and the relics of our past having to face that they’re just not needed anymore.

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